Home Comparison GeForce GTX 465 vs Moore Threads MTT S2000

GeForce GTX 465 vs Moore Threads MTT S2000

We compared two Desktop platform GPUs: 1024MB VRAM GeForce GTX 465 and 32GB VRAM Moore Threads MTT S2000 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Moore Threads MTT S2000 's Advantages
More VRAM (32GB vs 1024GB)
Larger VRAM bandwidth (448.0GB/s vs 102.7GB/s)
3744 additional rendering cores
Lower TDP (150W vs 200W)

Score

Benchmark

FP32 (float)
GeForce GTX 465
855
Moore Threads MTT S2000 +1145%
10650

Graphics Card

May 2010
Release Date
Unknown
GeForce 400
Generation
MUSA-Chunxiao
Desktop
Type
Desktop
PCIe 2.0 x16
Bus Interface
PCIe 4.0 x16

Clock Speeds

-
Base Clock
1300 MHz
802 MHz
Memory Clock
1750 MHz

Memory

1024MB
Memory Size
32GB
GDDR5
Memory Type
GDDR6
256bit
Memory Bus
256bit
102.7GB/s
Bandwidth
448.0GB/s

Render Config

-
Compute Units
32
11
SM Count
-
352
Shading Units
4096
44
TMUs
256
32
ROPs
256
64 KB (per SM)
L1 Cache
-
512 KB
L2 Cache
4 MB

Theoretical Performance

13.38 GPixel/s
Pixel Rate
332.8 GPixel/s
26.75 GTexel/s
Texture Rate
332.8 GTexel/s
-
FP16 (half)
21.30 TFLOPS
855.4 GFLOPS
FP32 (float)
10.65 TFLOPS
106.9 GFLOPS
FP64 (double)
166.4 GFLOPS

Board Design

200W
TDP
150W
550 W
Suggested PSU
450 W
2x DVI 1x mini-HDMI 1.3a
Outputs
2x DisplayPort 1.2
2x 6-pin
Power Connectors
1x 8-pin

Graphics Processor

GF100
GPU Name
MTT Gen 1
GF100-030-A3
GPU Variant
-
Fermi
Architecture
MUSA-Chunxiao
TSMC
Foundry
TSMC
40 nm
Process Size
12 nm
3.1 billion
Transistors
Unknown
529 mm²
Die Size
Unknown

Graphics Features

12 (11_0)
DirectX
12 Ultimate (12_2)
4.6
OpenGL
4.6
1.1
OpenCL
3.0
N/A
Vulkan
1.4
2.0
CUDA
-
5.1
Shader Model
6.5
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