Home Comparison Iris Xe MAX Graphics vs GeForce MX330

Iris Xe MAX Graphics vs GeForce MX330

We compared two Mobile platform GPUs: 4GB VRAM Iris Xe MAX Graphics and 2GB VRAM GeForce MX330 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Iris Xe MAX Graphics 's Advantages
Released 8 months late
Boost Clock has increased by 4% (1650MHz vs 1594MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (68.26GB/s vs 56.06GB/s)
384 additional rendering cores
GeForce MX330 's Advantages
Lower TDP (10W vs 25W)

Score

Benchmark

FP32 (float)
Iris Xe MAX Graphics +107%
2534
GeForce MX330
1224

Graphics Card

Oct 2020
Release Date
Feb 2020
HD Graphics-M
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x4

Clock Speeds

300 MHz
Base Clock
1531 MHz
1650 MHz
Boost Clock
1594 MHz
2133 MHz
Memory Clock
1752 MHz

Memory

4GB
Memory Size
2GB
LPDDR4X
Memory Type
GDDR5
128bit
Memory Bus
64bit
68.26GB/s
Bandwidth
56.06GB/s

Render Config

-
SM Count
3
768
Shading Units
384
48
TMUs
24
24
ROPs
16
-
L1 Cache
48 KB (per SM)
1024 KB
L2 Cache
512 KB
16 MB
L3 Cache
-

Theoretical Performance

39.60 GPixel/s
Pixel Rate
25.50 GPixel/s
79.20 GTexel/s
Texture Rate
38.26 GTexel/s
5.069 TFLOPS
FP16 (half)
19.13 GFLOPS
2.534 TFLOPS
FP32 (float)
1224 GFLOPS
633.6 GFLOPS
FP64 (double)
38.26 GFLOPS

Board Design

25W
TDP
10W
No outputs
Outputs
No outputs
-
Power Connectors
None

Graphics Processor

DG1
GPU Name
GP108
-
GPU Variant
GP108-655-A1 (N17S-G3-A1)
Generation 12.1
Architecture
Pascal
Intel
Foundry
Samsung
10 nm
Process Size
14 nm
Unknown
Transistors
1.8 billion
95 mm²
Die Size
74 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
-
CUDA
6.1
6.4
Shader Model
6.4
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