Home GPU Comparison NVIDIA GeForce GTX 950 Low Power vs NVIDIA GeForce RTX 5070

NVIDIA GeForce GTX 950 Low Power vs NVIDIA GeForce RTX 5070

We compared two Desktop platform GPUs: 2GB VRAM GeForce GTX 950 Low Power and 12GB VRAM GeForce RTX 5070 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 950 Low Power 's Advantages
Lower TDP (75W vs 250W)
NVIDIA GeForce RTX 5070 's Advantages
Released 9 years late
Boost Clock has increased by 111% (2512MHz vs 1190MHz)
More VRAM (12GB vs 2GB)
Larger VRAM bandwidth (672.0GB/s vs 105.8GB/s)
5376 additional rendering cores

Score

Benchmark

FP32 (float)
GeForce GTX 950 Low Power
1.828 TFLOPS
GeForce RTX 5070 +1588%
30.87 TFLOPS
Blender
GeForce GTX 950 Low Power
179
GeForce RTX 5070 +3353%
6182

Graphics Card

Mar 2016
Release Date
Mar 2025
GeForce 900
Generation
GeForce 50
Desktop
Type
Desktop
PCIe 3.0 x16
Bus Interface
PCIe 5.0 x16

Clock Speeds

1026 MHz
Base Clock
2325 MHz
1190 MHz
Boost Clock
2512 MHz
1653 MHz
Memory Clock
1750 MHz

Memory

2GB
Memory Size
12GB
GDDR5
Memory Type
GDDR7
128bit
Memory Bus
192bit
105.8GB/s
Bandwidth
672.0GB/s

Render Config

-
-
-
-
SM Count
48
768
Shading Units
6144
48
TMUs
192
32
ROPs
80
-
Tensor Cores
192
-
RT Cores
48
48 KB (per SMM)
L1 Cache
128 KB (per SM)
1024 KB
L2 Cache
48 MB
-
-
-

Theoretical Performance

38.08 GPixel/s
Pixel Rate
201.0 GPixel/s
57.12 GTexel/s
Texture Rate
482.3 GTexel/s
-
FP16 (half)
30.87 TFLOPS
1.828 TFLOPS
FP32 (float)
30.87 TFLOPS
57.12 GFLOPS
FP64 (double)
482.3 GFLOPS

Board Design

75W
TDP
250W
250 W
Suggested PSU
600 W
1x DVI 1x HDMI 2.0 3x DisplayPort 1.4a
Outputs
1x HDMI 2.1b 3x DisplayPort 2.1b
None
Power Connectors
1x 16-pin

Graphics Processor

GM206
GPU Name
GB205
GM206-251-A1
GPU Variant
GB205-300-A1
Maxwell 2.0
Architecture
Blackwell 2.0
TSMC
Foundry
TSMC
28 nm
Process Size
5 nm
2.94 billion
Transistors
31.1 billion
228 mm²
Die Size
263 mm²

Graphics Features

12 (12_1)
DirectX
12 Ultimate (12_2)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.4
5.2
CUDA
10.1
6.4
Shader Model
6.8
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