Home GPU Comparison Sony Playstation Portable GPU 65nm vs AMD Wii U GPU

Sony Playstation Portable GPU 65nm vs AMD Wii U GPU

We compared two Game console GPUs: 2MB VRAM Playstation Portable GPU 65nm and 2GB VRAM Wii U GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Sony Playstation Portable GPU 65nm 's Advantages
Lower TDP (4W vs 33W)
AMD Wii U GPU 's Advantages
Released 5 years and 3 months late
Larger VRAM bandwidth (12.80GB/s vs 5.312GB/s)
160 additional rendering cores

Score

VS

Graphics Card

Aug 2007
Release Date
Nov 2012
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-

Clock Speeds

-
Base Clock
-
-
Boost Clock
-
83 MHz
Memory Clock
800 MHz

Memory

2MB
Memory Size
2GB
eDRAM
Memory Type
DDR3
512bit
Memory Bus
64bit
5.312GB/s
Bandwidth
12.80GB/s

Render Config

-
SM Count
-
-
Compute Units
4
-
Shading Units
160
5
TMUs
16
5
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-

Theoretical Performance

665.0 MPixel/s
Pixel Rate
4.400 GPixel/s
665.0 MTexel/s
Texture Rate
8.800 GTexel/s
-
FP16 (half)
-
-
FP32 (float)
176.0 GFLOPS
-
FP64 (double)
-

Graphics Processor

RE+SE-65nm
GPU Name
Latte
CXD5029-304GG
GPU Variant
-
-
Architecture
TeraScale 2
Sony
Foundry
Renesas
65 nm
Process Size
40 nm
Unknown
Transistors
0.88 billion
Unknown
Die Size
146 mm²

Board Design

4W
TDP
33W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-

Graphics Features

N/A
DirectX
N/A
N/A
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
-
Shader Model
5.0

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