Home GPU Comparison NVIDIA Quadro RTX 5000 Mobile Refresh vs NVIDIA Quadro P600

NVIDIA Quadro RTX 5000 Mobile Refresh vs NVIDIA Quadro P600

We compared two Professional market GPUs: 16GB VRAM Quadro RTX 5000 Mobile Refresh and 2GB VRAM Quadro P600 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA Quadro RTX 5000 Mobile Refresh 's Advantages
Released 3 years and 4 months late
More VRAM (16GB vs 2GB)
Larger VRAM bandwidth (448.0GB/s vs 64.13GB/s)
2688 additional rendering cores
NVIDIA Quadro P600 's Advantages
Boost Clock has increased by 1% (1557MHz vs 1545MHz)
Lower TDP (40W vs 110W)

Score

Benchmark

FP32 (float)
Quadro RTX 5000 Mobile Refresh +693%
9.492 TFLOPS
Quadro P600
1.196 TFLOPS
Blender
Quadro RTX 5000 Mobile Refresh +1756%
2265
Quadro P600
122
OctaneBench
Quadro RTX 5000 Mobile Refresh +952%
242
Quadro P600
23
VS

Graphics Card

Jun 2020
Release Date
Feb 2017
Quadro Mobile
Generation
Quadro
Professional
Type
Professional
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16

Clock Speeds

1035 MHz
Base Clock
1329 MHz
1545 MHz
Boost Clock
1557 MHz
1750 MHz
Memory Clock
1002 MHz

Memory

16GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
256bit
Memory Bus
128bit
448.0GB/s
Bandwidth
64.13GB/s

Render Config

48
SM Count
3
-
Compute Units
-
3072
Shading Units
384
192
TMUs
24
64
ROPs
16
384
Tensor Cores
-
48
RT Cores
-
64 KB (per SM)
L1 Cache
48 KB (per SM)
4 MB
L2 Cache
1024 KB

Theoretical Performance

98.88 GPixel/s
Pixel Rate
24.91 GPixel/s
296.6 GTexel/s
Texture Rate
37.37 GTexel/s
18.98 TFLOPS
FP16 (half)
18.68 GFLOPS
9.492 TFLOPS
FP32 (float)
1196 GFLOPS
296.6 GFLOPS
FP64 (double)
37.37 GFLOPS

Graphics Processor

TU104B
GPU Name
GP107
-
GPU Variant
-
Turing
Architecture
Pascal
TSMC
Foundry
Samsung
12 nm
Process Size
14 nm
13.6 billion
Transistors
3.3 billion
545 mm²
Die Size
132 mm²

Board Design

110W
TDP
40W
-
Suggested PSU
200 W
No outputs
Outputs
4x mini-DisplayPort 1.4a
None
Power Connectors
None

Graphics Features

12 Ultimate (12_2)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
6.1
6.6
Shader Model
6.4

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