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GPU Comparison
NVIDIA Switch GPU 16nm vs ATI Xbox 360 GPU 65nm
NVIDIA Switch GPU 16nm vs ATI Xbox 360 GPU 65nm
VS
NVIDIA Switch GPU 16nm
ATI Xbox 360 GPU 65nm
We compared two Game console GPUs: 4GB VRAM Switch GPU 16nm and 512MB VRAM Xbox 360 GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
NVIDIA Switch GPU 16nm 's Advantages
Released 11 years late
Boost Clock768MHz
Larger VRAM bandwidth (25.60GB/s vs 22.40GB/s)
16 additional rendering cores
Lower TDP (15W vs 150W)
Score
Benchmark
FP32 (float)
Switch GPU 16nm
+63%
0.393 TFLOPS
Xbox 360 GPU 65nm
0.24 TFLOPS
Switch GPU 16nm
VS
Xbox 360 GPU 65nm
Graphics Card
Aug 2019
Release Date
Aug 2008
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
384 MHz
Base Clock
-
768 MHz
Boost Clock
-
1600 MHz
Memory Clock
700 MHz
Memory
4GB
Memory Size
512MB
DDR4
Memory Type
GDDR3
64bit
Memory Bus
128bit
25.60GB/s
Bandwidth
22.40GB/s
Render Config
-
SM Count
-
-
Compute Units
3
256
Shading Units
240
16
TMUs
16
16
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
12.29 GPixel/s
Pixel Rate
4.000 GPixel/s
12.29 GTexel/s
Texture Rate
8.000 GTexel/s
786.4 GFLOPS
FP16 (half)
-
393.2 GFLOPS
FP32 (float)
240.0 GFLOPS
12.29 GFLOPS
FP64 (double)
-
Graphics Processor
GM20B
GPU Name
Xenos Jasper
ODNX10-A1
GPU Variant
Crayola 6
Maxwell 2.0
Architecture
TeraScale
TSMC
Foundry
TSMC
16 nm
Process Size
65 nm
2 billion
Transistors
0.232 billion
100 mm²
Die Size
121 mm²
Board Design
15W
TDP
150W
-
Suggested PSU
-
No outputs
Outputs
No outputs
None
Power Connectors
-
Graphics Features
12 (12_1)
DirectX
9.0c (9_3)
4.6
OpenGL
N/A
1.2
OpenCL
N/A
1.1
Vulkan
N/A
5.3
CUDA
-
6.4
Shader Model
3.0
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