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Comparison
Xbox 360 GPU 80nm vs Playstation 3 GPU 28nm
Xbox 360 GPU 80nm vs Playstation 3 GPU 28nm
VS
Xbox 360 GPU 80nm
Playstation 3 GPU 28nm
We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 80nm and 256MB VRAM Playstation 3 GPU 28nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
Xbox 360 GPU 80nm 's Advantages
More VRAM (512GB vs 256GB)
Larger VRAM bandwidth (22.40GB/s vs 20.80GB/s)
240 additional rendering cores
Playstation 3 GPU 28nm 's Advantages
Released 5 years and 8 months late
Lower TDP (21W vs 175W)
Score
Xbox 360 GPU 80nm
VS
Playstation 3 GPU 28nm
Graphics Card
Oct 2007
Release Date
Jun 2013
Console GPU
Generation
Console GPU
Game console
Type
Game console
Clock Speeds
700 MHz
Memory Clock
650 MHz
Memory
512MB
Memory Size
256MB
GDDR3
Memory Type
GDDR3
128bit
Memory Bus
128bit
22.40GB/s
Bandwidth
20.80GB/s
Render Config
3
Compute Units
-
240
Shading Units
-
16
TMUs
24
8
ROPs
8
Theoretical Performance
4.000 GPixel/s
Pixel Rate
4.400 GPixel/s
8.000 GTexel/s
Texture Rate
13.20 GTexel/s
240.0 GFLOPS
FP32 (float)
-
Graphics Processor
Xenos Falcon
GPU Name
RSX-28nm
Crayola 6
GPU Variant
RSX-D5305L
TeraScale
Architecture
Curie
TSMC
Foundry
Sony
80 nm
Process Size
28 nm
0.232 billion
Transistors
0.302 billion
156 mm²
Die Size
68 mm²
Board Design
175W
TDP
21W
No outputs
Outputs
No outputs
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
ES 1.1
N/A
OpenCL
N/A
N/A
Vulkan
N/A
3.0
Shader Model
-
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