Home GPU Comparison NVIDIA GeForce GTX 1650 Ti Max Q vs NVIDIA GeForce MX250

NVIDIA GeForce GTX 1650 Ti Max Q vs NVIDIA GeForce MX250

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1650 Ti Max Q and 2GB VRAM GeForce MX250 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1650 Ti Max Q 's Advantages
Boost Clock has increased by 16% (1200MHz vs 1038MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (160.0GB/s vs 48.06GB/s)
640 additional rendering cores
NVIDIA GeForce MX250 's Advantages
Lower TDP (10W vs 50W)

Score

Benchmark

FP32 (float)
GeForce GTX 1650 Ti Max Q +208%
2.458 TFLOPS
GeForce MX250
0.797 TFLOPS
3DMark Time Spy
GeForce GTX 1650 Ti Max Q +191%
3150
GeForce MX250
1079
3DMark Time Spy Extreme
GeForce GTX 1650 Ti Max Q +543%
1429
GeForce MX250
222
Blender
GeForce GTX 1650 Ti Max Q +706%
581
GeForce MX250
72
OctaneBench
GeForce GTX 1650 Ti Max Q +181%
62
GeForce MX250
22

Graphics Card

Apr 2020
Release Date
Unknown
GeForce 16 Mobile
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x4

Clock Speeds

1035 MHz
Base Clock
937 MHz
1200 MHz
Boost Clock
1038 MHz
1250 MHz
Memory Clock
1502 MHz

Memory

4GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
64bit
160.0GB/s
Bandwidth
48.06GB/s

Render Config

-
-
-
16
SM Count
3
1024
Shading Units
384
64
TMUs
24
32
ROPs
16
-
-
-
-
-
-
64 KB (per SM)
L1 Cache
48 KB (per SM)
1024 KB
L2 Cache
512 KB
-
-
-

Theoretical Performance

38.40 GPixel/s
Pixel Rate
16.61 GPixel/s
76.80 GTexel/s
Texture Rate
24.91 GTexel/s
4.915 TFLOPS
FP16 (half)
12.46 GFLOPS
2.458 TFLOPS
FP32 (float)
797.2 GFLOPS
76.80 GFLOPS
FP64 (double)
24.91 GFLOPS

Board Design

50W
TDP
10W
-
-
-
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU117
GPU Name
GP108B
N18P-G62
GPU Variant
-
Turing
Architecture
Pascal
TSMC
Foundry
Samsung
12 nm
Process Size
14 nm
4.7 billion
Transistors
1.8 billion
200 mm²
Die Size
74 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
6.1
6.6
Shader Model
6.4
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