Home GPU Comparison NVIDIA RTX A4500 Embedded vs NVIDIA Quadro P1000

NVIDIA RTX A4500 Embedded vs NVIDIA Quadro P1000

We compared two Professional market GPUs: 16GB VRAM RTX A4500 Embedded and 4GB VRAM Quadro P1000 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA RTX A4500 Embedded 's Advantages
Released 5 years and 1 months late
More VRAM (16GB vs 4GB)
Larger VRAM bandwidth (384.0GB/s vs 80.19GB/s)
5248 additional rendering cores
NVIDIA Quadro P1000 's Advantages
Boost Clock has increased by 22% (1480MHz vs 1215MHz)
Lower TDP (47W vs 80W)

Score

Benchmark

FP32 (float)
RTX A4500 Embedded +655%
14.31 TFLOPS
Quadro P1000
1.894 TFLOPS
3DMark Time Spy
RTX A4500 Embedded +528%
9884
Quadro P1000
1572
Blender
RTX A4500 Embedded +2429%
3920
Quadro P1000
155
OctaneBench
RTX A4500 Embedded +1406%
482
Quadro P1000
32

Graphics Card

Mar 2022
Release Date
Feb 2017
Quadro Ampere-M
Generation
Quadro
Professional
Type
Professional
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16

Clock Speeds

510 MHz
Base Clock
1266 MHz
1215 MHz
Boost Clock
1480 MHz
1500 MHz
Memory Clock
1253 MHz

Memory

16GB
Memory Size
4GB
GDDR6
Memory Type
GDDR5
256bit
Memory Bus
128bit
384.0GB/s
Bandwidth
80.19GB/s

Render Config

-
-
-
46
SM Count
5
5888
Shading Units
640
184
TMUs
40
96
ROPs
32
184
Tensor Cores
-
46
RT Cores
-
128 KB (per SM)
L1 Cache
48 KB (per SM)
4 MB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

116.6 GPixel/s
Pixel Rate
47.36 GPixel/s
223.6 GTexel/s
Texture Rate
59.20 GTexel/s
14.31 TFLOPS
FP16 (half)
29.60 GFLOPS
14.31 TFLOPS
FP32 (float)
1.894 TFLOPS
223.6 GFLOPS
FP64 (double)
59.20 GFLOPS

Board Design

80W
TDP
47W
-
Suggested PSU
200 W
Portable Device Dependent
Outputs
4x mini-DisplayPort 1.4a
None
Power Connectors
None

Graphics Processor

GA104
GPU Name
GP107
-
GPU Variant
GP107-860-A1
Ampere
Architecture
Pascal
Samsung
Foundry
Samsung
8 nm
Process Size
14 nm
17.4 billion
Transistors
3.3 billion
392 mm²
Die Size
132 mm²

Graphics Features

12 Ultimate (12_2)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
8.6
CUDA
6.1
6.7
Shader Model
6.4
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