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GPU Comparison
AMD Wii U GPU vs AMD Atari VCS 800 GPU
AMD Wii U GPU vs AMD Atari VCS 800 GPU
VS
AMD Wii U GPU
AMD Atari VCS 800 GPU
We compared two Game console GPUs: 2GB VRAM Wii U GPU and 8GB VRAM Atari VCS 800 GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
AMD Atari VCS 800 GPU 's Advantages
Released 8 years and 1 months late
Boost Clock1201MHz
More VRAM (8GB vs 2GB)
Larger VRAM bandwidth (38.40GB/s vs 12.80GB/s)
32 additional rendering cores
Lower TDP (15W vs 33W)
Score
Benchmark
FP32 (float)
Wii U GPU
0.176 TFLOPS
Atari VCS 800 GPU
+161%
0.461 TFLOPS
Wii U GPU
VS
Atari VCS 800 GPU
Graphics Card
Nov 2012
Release Date
Dec 2020
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
300 MHz
-
Boost Clock
1201 MHz
800 MHz
Memory Clock
1200 MHz
Memory
2GB
Memory Size
8GB
DDR3
Memory Type
DDR4
64bit
Memory Bus
128bit
12.80GB/s
Bandwidth
38.40GB/s
Render Config
-
SM Count
-
4
Compute Units
3
160
Shading Units
192
16
TMUs
12
8
ROPs
4
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.400 GPixel/s
Pixel Rate
4.804 GPixel/s
8.800 GTexel/s
Texture Rate
14.41 GTexel/s
-
FP16 (half)
922.4 GFLOPS
176.0 GFLOPS
FP32 (float)
461.2 GFLOPS
-
FP64 (double)
28.82 GFLOPS
Graphics Processor
Latte
GPU Name
Banded Kestrel
-
GPU Variant
-
TeraScale 2
Architecture
GCN 5.0
Renesas
Foundry
GlobalFoundries
40 nm
Process Size
14 nm
0.88 billion
Transistors
4.94 billion
146 mm²
Die Size
210 mm²
Board Design
33W
TDP
15W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
None
Graphics Features
N/A
DirectX
12 (12_1)
N/A
OpenGL
4.6
N/A
OpenCL
2.1
N/A
Vulkan
1.2
-
CUDA
-
5.0
Shader Model
6.4
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8
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