Home GPU Comparison ATI Xbox 360 GPU 65nm vs AMD Atari VCS 800 GPU

ATI Xbox 360 GPU 65nm vs AMD Atari VCS 800 GPU

We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 65nm and 8GB VRAM Atari VCS 800 GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

ATI Xbox 360 GPU 65nm 's Advantages
48 additional rendering cores
AMD Atari VCS 800 GPU 's Advantages
Released 12 years and 4 months late
Boost Clock1201MHz
Larger VRAM bandwidth (38.40GB/s vs 22.40GB/s)
Lower TDP (15W vs 150W)

Score

Benchmark

FP32 (float)
Xbox 360 GPU 65nm
0.24 TFLOPS
Atari VCS 800 GPU +92%
0.461 TFLOPS
VS

Graphics Card

Aug 2008
Release Date
Dec 2020
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-

Clock Speeds

-
Base Clock
300 MHz
-
Boost Clock
1201 MHz
700 MHz
Memory Clock
1200 MHz

Memory

512MB
Memory Size
8GB
GDDR3
Memory Type
DDR4
128bit
Memory Bus
128bit
22.40GB/s
Bandwidth
38.40GB/s

Render Config

-
SM Count
-
3
Compute Units
3
240
Shading Units
192
16
TMUs
12
8
ROPs
4
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-

Theoretical Performance

4.000 GPixel/s
Pixel Rate
4.804 GPixel/s
8.000 GTexel/s
Texture Rate
14.41 GTexel/s
-
FP16 (half)
922.4 GFLOPS
240.0 GFLOPS
FP32 (float)
461.2 GFLOPS
-
FP64 (double)
28.82 GFLOPS

Graphics Processor

Xenos Jasper
GPU Name
Banded Kestrel
Crayola 6
GPU Variant
-
TeraScale
Architecture
GCN 5.0
TSMC
Foundry
GlobalFoundries
65 nm
Process Size
14 nm
0.232 billion
Transistors
4.94 billion
121 mm²
Die Size
210 mm²

Board Design

150W
TDP
15W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
None

Graphics Features

9.0c (9_3)
DirectX
12 (12_1)
N/A
OpenGL
4.6
N/A
OpenCL
2.1
N/A
Vulkan
1.2
-
CUDA
-
3.0
Shader Model
6.4

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