Home GPU Comparison NVIDIA GeForce MX330 vs NVIDIA GeForce GTX 1650 Ti Max Q

NVIDIA GeForce MX330 vs NVIDIA GeForce GTX 1650 Ti Max Q

We compared two Mobile platform GPUs: 2GB VRAM GeForce MX330 and 4GB VRAM GeForce GTX 1650 Ti Max Q to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce MX330 's Advantages
Boost Clock has increased by 33% (1594MHz vs 1200MHz)
Lower TDP (10W vs 50W)
NVIDIA GeForce GTX 1650 Ti Max Q 's Advantages
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (160.0GB/s vs 56.06GB/s)
640 additional rendering cores

Score

Benchmark

FP32 (float)
GeForce MX330
1.224 TFLOPS
GeForce GTX 1650 Ti Max Q +100%
2.458 TFLOPS
VS

Graphics Card

Feb 2020
Release Date
Apr 2020
GeForce MX
Generation
GeForce 16 Mobile
Mobile
Type
Mobile
PCIe 3.0 x4
Bus Interface
PCIe 3.0 x16

Clock Speeds

1531 MHz
Base Clock
1035 MHz
1594 MHz
Boost Clock
1200 MHz
1752 MHz
Memory Clock
1250 MHz

Memory

2GB
Memory Size
4GB
GDDR5
Memory Type
GDDR6
64bit
Memory Bus
128bit
56.06GB/s
Bandwidth
160.0GB/s

Render Config

-
-
-
3
SM Count
16
384
Shading Units
1024
24
TMUs
64
16
ROPs
32
-
-
-
-
-
-
48 KB (per SM)
L1 Cache
64 KB (per SM)
512 KB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

25.50 GPixel/s
Pixel Rate
38.40 GPixel/s
38.26 GTexel/s
Texture Rate
76.80 GTexel/s
19.13 GFLOPS
FP16 (half)
4.915 TFLOPS
1224 GFLOPS
FP32 (float)
2.458 TFLOPS
38.26 GFLOPS
FP64 (double)
76.80 GFLOPS

Board Design

10W
TDP
50W
-
-
-
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

GP108
GPU Name
TU117
GP108-655-A1 (N17S-G3-A1)
GPU Variant
N18P-G62
Pascal
Architecture
Turing
Samsung
Foundry
TSMC
14 nm
Process Size
12 nm
1.8 billion
Transistors
4.7 billion
74 mm²
Die Size
200 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
6.1
CUDA
7.5
6.4
Shader Model
6.6

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