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GPU Comparison
ATI Xbox 360 GPU 65nm vs NVIDIA Playstation 3 GPU 40nm
ATI Xbox 360 GPU 65nm vs NVIDIA Playstation 3 GPU 40nm
VS
ATI Xbox 360 GPU 65nm
NVIDIA Playstation 3 GPU 40nm
We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 65nm and 256MB VRAM Playstation 3 GPU 40nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 GPU 65nm 's Advantages
More VRAM (512GB vs 256GB)
Larger VRAM bandwidth (22.40GB/s vs 20.80GB/s)
240 additional rendering cores
NVIDIA Playstation 3 GPU 40nm 's Advantages
Released 4 years and 2 months late
Lower TDP (35W vs 150W)
Score
Xbox 360 GPU 65nm
VS
Playstation 3 GPU 40nm
Graphics Card
Aug 2008
Release Date
Oct 2012
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
650 MHz
Memory
512MB
Memory Size
256MB
GDDR3
Memory Type
GDDR3
128bit
Memory Bus
128bit
22.40GB/s
Bandwidth
20.80GB/s
Render Config
-
SM Count
-
3
Compute Units
-
240
Shading Units
-
16
TMUs
24
8
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
4.400 GPixel/s
8.000 GTexel/s
Texture Rate
13.20 GTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
-
-
FP64 (double)
-
Graphics Processor
Xenos Jasper
GPU Name
RSX-40nm
Crayola 6
GPU Variant
RSX-CXD5302
TeraScale
Architecture
Curie
TSMC
Foundry
Sony
65 nm
Process Size
40 nm
0.232 billion
Transistors
0.302 billion
121 mm²
Die Size
114 mm²
Board Design
150W
TDP
35W
-
Suggested PSU
-
No outputs
Outputs
1x HDMI 1.3
-
Power Connectors
-
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
ES 1.1
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
-
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6
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7
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8
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9
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10
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