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GPU Comparison
ATI Xbox 360 GPU 80nm vs Sony Playstation Vita GPU
ATI Xbox 360 GPU 80nm vs Sony Playstation Vita GPU
VS
ATI Xbox 360 GPU 80nm
Sony Playstation Vita GPU
We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 80nm and 128MB VRAM Playstation Vita GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 GPU 80nm 's Advantages
More VRAM (512GB vs 128GB)
Larger VRAM bandwidth (22.40GB/s vs 3.200GB/s)
240 additional rendering cores
Sony Playstation Vita GPU 's Advantages
Released 4 years and 2 months late
Lower TDP (4W vs 175W)
Score
Xbox 360 GPU 80nm
VS
Playstation Vita GPU
Graphics Card
Oct 2007
Release Date
Dec 2011
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
400 MHz
Memory
512MB
Memory Size
128MB
GDDR3
Memory Type
CDRAM
128bit
Memory Bus
64bit
22.40GB/s
Bandwidth
3.200GB/s
Render Config
-
SM Count
-
3
Compute Units
-
240
Shading Units
-
16
TMUs
8
8
ROPs
4
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
800.0 MPixel/s
8.000 GTexel/s
Texture Rate
1.600 GTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
-
-
FP64 (double)
-
Graphics Processor
Xenos Falcon
GPU Name
SGX543 MP4+
Crayola 6
GPU Variant
CXD5315GG
TeraScale
Architecture
PowerVR Series5XT
TSMC
Foundry
Samsung
80 nm
Process Size
32 nm
0.232 billion
Transistors
Unknown
156 mm²
Die Size
6 mm²
Board Design
175W
TDP
4W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-
Graphics Features
9.0c (9_3)
DirectX
10.1
N/A
OpenGL
ES 2.0
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
4.1
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