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GPU Comparison
Sony Playstation 2 GPU 65nm vs ATI Xbox 360 GPU 65nm
Sony Playstation 2 GPU 65nm vs ATI Xbox 360 GPU 65nm
VS
Sony Playstation 2 GPU 65nm
ATI Xbox 360 GPU 65nm
We compared two Game console GPUs: 4MB VRAM Playstation 2 GPU 65nm and 512MB VRAM Xbox 360 GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
Sony Playstation 2 GPU 65nm 's Advantages
Larger VRAM bandwidth (48.00GB/s vs 22.40GB/s)
Lower TDP (45W vs 150W)
ATI Xbox 360 GPU 65nm 's Advantages
Released 1 years and 1 months late
More VRAM (512GB vs 4GB)
240 additional rendering cores
Score
Playstation 2 GPU 65nm
VS
Xbox 360 GPU 65nm
Graphics Card
Jul 2007
Release Date
Aug 2008
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
150 MHz
Memory Clock
700 MHz
Memory
4MB
Memory Size
512MB
eDRAM
Memory Type
GDDR3
2560bit
Memory Bus
128bit
48.00GB/s
Bandwidth
22.40GB/s
Render Config
-
SM Count
-
-
Compute Units
3
-
Shading Units
240
8
TMUs
16
16
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
2.352 GPixel/s
Pixel Rate
4.000 GPixel/s
1.176 GTexel/s
Texture Rate
8.000 GTexel/s
-
FP16 (half)
-
-
FP32 (float)
240.0 GFLOPS
-
FP64 (double)
-
Graphics Processor
EE+GS-65nm
GPU Name
Xenos Jasper
CXD2980BGB
GPU Variant
Crayola 6
-
Architecture
TeraScale
Sony
Foundry
TSMC
65 nm
Process Size
65 nm
0.054 billion
Transistors
0.232 billion
60 mm²
Die Size
121 mm²
Board Design
45W
TDP
150W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-
Graphics Features
N/A
DirectX
9.0c (9_3)
N/A
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
-
Shader Model
3.0
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