Home GPU Comparison NVIDIA Quadro K1200 vs ATI Xbox 360 S GPU

NVIDIA Quadro K1200 vs ATI Xbox 360 S GPU

We compared a Professional market GPU: 4GB VRAM Quadro K1200 and a Game console GPU: 512MB VRAM Xbox 360 S GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA Quadro K1200 's Advantages
Released 4 years and 7 months late
Boost Clock1124MHz
More VRAM (4GB vs 512GB)
Larger VRAM bandwidth (80.00GB/s vs 22.40GB/s)
272 additional rendering cores
Lower TDP (45W vs 133W)

Score

Benchmark

FP32 (float)
Quadro K1200 +379%
1.151 TFLOPS
Xbox 360 S GPU
0.24 TFLOPS
VS

Graphics Card

Jan 2015
Release Date
Jun 2010
Quadro
Generation
Console GPU
Professional
Type
Game console
PCIe 2.0 x16
Bus Interface
-

Clock Speeds

1058 MHz
Base Clock
-
1124 MHz
Boost Clock
-
1250 MHz
Memory Clock
700 MHz

Memory

4GB
Memory Size
512MB
GDDR5
Memory Type
GDDR3
128bit
Memory Bus
128bit
80.00GB/s
Bandwidth
22.40GB/s

Render Config

-
Compute Units
3
-
-
-
512
Shading Units
240
32
TMUs
16
16
ROPs
8
-
-
-
-
-
-
64 KB (per SMM)
L1 Cache
-
2 MB
L2 Cache
-
-
-
-

Theoretical Performance

17.98 GPixel/s
Pixel Rate
4.000 GPixel/s
35.97 GTexel/s
Texture Rate
8.000 GTexel/s
-
-
-
1151 GFLOPS
FP32 (float)
240.0 GFLOPS
35.97 GFLOPS
FP64 (double)
-

Board Design

45W
TDP
133W
200 W
Suggested PSU
-
4x mini-DisplayPort 1.4a
Outputs
No outputs
None
Power Connectors
-

Graphics Processor

GM107
GPU Name
Xenos Vejle
GM107-860-A2
GPU Variant
Crayola 6
Maxwell
Architecture
TeraScale
TSMC
Foundry
TSMC
28 nm
Process Size
45 nm
1.87 billion
Transistors
0.372 billion
148 mm²
Die Size
168 mm²

Graphics Features

12 (11_0)
DirectX
9.0c (9_3)
4.6
OpenGL
N/A
3.0
OpenCL
N/A
1.3
Vulkan
N/A
5.0
CUDA
-
5.1
Shader Model
3.0

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