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GPU Comparison
ATI Xbox 360 S GPU vs NVIDIA Playstation 3 GPU 40nm
ATI Xbox 360 S GPU vs NVIDIA Playstation 3 GPU 40nm
VS
ATI Xbox 360 S GPU
NVIDIA Playstation 3 GPU 40nm
We compared two Game console GPUs: 512MB VRAM Xbox 360 S GPU and 256MB VRAM Playstation 3 GPU 40nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 S GPU 's Advantages
More VRAM (512GB vs 256GB)
Larger VRAM bandwidth (22.40GB/s vs 20.80GB/s)
240 additional rendering cores
NVIDIA Playstation 3 GPU 40nm 's Advantages
Released 2 years and 4 months late
Lower TDP (35W vs 133W)
Score
Xbox 360 S GPU
VS
Playstation 3 GPU 40nm
Graphics Card
Jun 2010
Release Date
Oct 2012
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
650 MHz
Memory
512MB
Memory Size
256MB
GDDR3
Memory Type
GDDR3
128bit
Memory Bus
128bit
22.40GB/s
Bandwidth
20.80GB/s
Render Config
-
SM Count
-
3
Compute Units
-
240
Shading Units
-
16
TMUs
24
8
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
4.400 GPixel/s
8.000 GTexel/s
Texture Rate
13.20 GTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
-
-
FP64 (double)
-
Graphics Processor
Xenos Vejle
GPU Name
RSX-40nm
Crayola 6
GPU Variant
RSX-CXD5302
TeraScale
Architecture
Curie
TSMC
Foundry
Sony
45 nm
Process Size
40 nm
0.372 billion
Transistors
0.302 billion
168 mm²
Die Size
114 mm²
Board Design
133W
TDP
35W
-
Suggested PSU
-
No outputs
Outputs
1x HDMI 1.3
-
Power Connectors
-
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
ES 1.1
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
-
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7
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10
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