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GPU Comparison
AMD Wii U GPU vs AMD Xbox Series S GPU
AMD Wii U GPU vs AMD Xbox Series S GPU
VS
AMD Wii U GPU
AMD Xbox Series S GPU
We compared two Game console GPUs: 2GB VRAM Wii U GPU and 8GB VRAM Xbox Series S GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
AMD Wii U GPU 's Advantages
Lower TDP (33W vs 100W)
AMD Xbox Series S GPU 's Advantages
Released 8 years late
More VRAM (8GB vs 2GB)
Larger VRAM bandwidth (224.0GB/s vs 12.80GB/s)
1120 additional rendering cores
Score
Benchmark
FP32 (float)
Wii U GPU
0.176 TFLOPS
Xbox Series S GPU
+2176%
4.006 TFLOPS
Wii U GPU
VS
Xbox Series S GPU
Graphics Card
Nov 2012
Release Date
Nov 2020
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
800 MHz
Memory Clock
1750 MHz
Memory
2GB
Memory Size
8GB
DDR3
Memory Type
GDDR6
64bit
Memory Bus
128bit
12.80GB/s
Bandwidth
224.0GB/s
Render Config
-
SM Count
-
4
Compute Units
20
160
Shading Units
1280
16
TMUs
80
8
ROPs
32
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
2 MB
Theoretical Performance
4.400 GPixel/s
Pixel Rate
50.08 GPixel/s
8.800 GTexel/s
Texture Rate
125.2 GTexel/s
-
FP16 (half)
8.013 TFLOPS
176.0 GFLOPS
FP32 (float)
4.006 TFLOPS
-
FP64 (double)
250.4 GFLOPS
Graphics Processor
Latte
GPU Name
Lockhart
-
GPU Variant
-
TeraScale 2
Architecture
RDNA 2.0
Renesas
Foundry
TSMC
40 nm
Process Size
7 nm
0.88 billion
Transistors
8 billion
146 mm²
Die Size
197 mm²
Board Design
33W
TDP
100W
-
Suggested PSU
-
No outputs
Outputs
1x HDMI 2.1
-
Power Connectors
-
Graphics Features
N/A
DirectX
12 Ultimate (12_2)
N/A
OpenGL
4.6
N/A
OpenCL
1.2
N/A
Vulkan
1.2
-
CUDA
-
5.0
Shader Model
6.7
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7
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8
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9
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