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GPU Comparison
ATI Xbox 360 GPU 80nm vs Sony Playstation 2 GPU 65nm
ATI Xbox 360 GPU 80nm vs Sony Playstation 2 GPU 65nm
VS
ATI Xbox 360 GPU 80nm
Sony Playstation 2 GPU 65nm
We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 80nm and 4MB VRAM Playstation 2 GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 GPU 80nm 's Advantages
More VRAM (512GB vs 4GB)
240 additional rendering cores
Sony Playstation 2 GPU 65nm 's Advantages
Larger VRAM bandwidth (48.00GB/s vs 22.40GB/s)
Lower TDP (45W vs 175W)
Score
Xbox 360 GPU 80nm
VS
Playstation 2 GPU 65nm
Graphics Card
Oct 2007
Release Date
Jul 2007
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
150 MHz
Memory
512MB
Memory Size
4MB
GDDR3
Memory Type
eDRAM
128bit
Memory Bus
2560bit
22.40GB/s
Bandwidth
48.00GB/s
Render Config
-
SM Count
-
3
Compute Units
-
240
Shading Units
-
16
TMUs
8
8
ROPs
16
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
2.352 GPixel/s
8.000 GTexel/s
Texture Rate
1.176 GTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
-
-
FP64 (double)
-
Graphics Processor
Xenos Falcon
GPU Name
EE+GS-65nm
Crayola 6
GPU Variant
CXD2980BGB
TeraScale
Architecture
-
TSMC
Foundry
Sony
80 nm
Process Size
65 nm
0.232 billion
Transistors
0.054 billion
156 mm²
Die Size
60 mm²
Board Design
175W
TDP
45W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
-
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