Home GPU Comparison ATI Xbox 360 GPU 80nm vs AMD Wii U GPU

ATI Xbox 360 GPU 80nm vs AMD Wii U GPU

We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 80nm and 2GB VRAM Wii U GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

ATI Xbox 360 GPU 80nm 's Advantages
Larger VRAM bandwidth (22.40GB/s vs 12.80GB/s)
80 additional rendering cores
AMD Wii U GPU 's Advantages
Released 5 years and 1 months late
Lower TDP (33W vs 175W)

Score

Benchmark

FP32 (float)
Xbox 360 GPU 80nm +36%
0.24 TFLOPS
Wii U GPU
0.176 TFLOPS
VS

Graphics Card

Oct 2007
Release Date
Nov 2012
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-

Clock Speeds

-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
800 MHz

Memory

512MB
Memory Size
2GB
GDDR3
Memory Type
DDR3
128bit
Memory Bus
64bit
22.40GB/s
Bandwidth
12.80GB/s

Render Config

-
SM Count
-
3
Compute Units
4
240
Shading Units
160
16
TMUs
16
8
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-

Theoretical Performance

4.000 GPixel/s
Pixel Rate
4.400 GPixel/s
8.000 GTexel/s
Texture Rate
8.800 GTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
176.0 GFLOPS
-
FP64 (double)
-

Graphics Processor

Xenos Falcon
GPU Name
Latte
Crayola 6
GPU Variant
-
TeraScale
Architecture
TeraScale 2
TSMC
Foundry
Renesas
80 nm
Process Size
40 nm
0.232 billion
Transistors
0.88 billion
156 mm²
Die Size
146 mm²

Board Design

175W
TDP
33W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-

Graphics Features

9.0c (9_3)
DirectX
N/A
N/A
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
5.0

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