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GPU Comparison
ATI Xbox 360 E GPU vs Sony Playstation Portable GPU 65nm
ATI Xbox 360 E GPU vs Sony Playstation Portable GPU 65nm
VS
ATI Xbox 360 E GPU
Sony Playstation Portable GPU 65nm
We compared two Game console GPUs: 512MB VRAM Xbox 360 E GPU and 2MB VRAM Playstation Portable GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 E GPU 's Advantages
Released 5 years and 10 months late
More VRAM (512GB vs 2GB)
Larger VRAM bandwidth (22.40GB/s vs 5.312GB/s)
240 additional rendering cores
Sony Playstation Portable GPU 65nm 's Advantages
Lower TDP (4W vs 120W)
Score
Xbox 360 E GPU
VS
Playstation Portable GPU 65nm
Graphics Card
Jun 2013
Release Date
Aug 2007
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
700 MHz
Memory Clock
83 MHz
Memory
512MB
Memory Size
2MB
GDDR3
Memory Type
eDRAM
128bit
Memory Bus
512bit
22.40GB/s
Bandwidth
5.312GB/s
Render Config
-
SM Count
-
3
Compute Units
-
240
Shading Units
-
16
TMUs
5
8
ROPs
5
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
665.0 MPixel/s
8.000 GTexel/s
Texture Rate
665.0 MTexel/s
-
FP16 (half)
-
240.0 GFLOPS
FP32 (float)
-
-
FP64 (double)
-
Graphics Processor
Xenos Corona
GPU Name
RE+SE-65nm
Crayola 6
GPU Variant
CXD5029-304GG
TeraScale
Architecture
-
TSMC
Foundry
Sony
45 nm
Process Size
65 nm
0.372 billion
Transistors
Unknown
168 mm²
Die Size
Unknown
Board Design
120W
TDP
4W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
3.0
Shader Model
-
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8
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9
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