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GPU Comparison
NVIDIA Playstation 3 GPU 28nm vs ATI Xbox 360 GPU 65nm
NVIDIA Playstation 3 GPU 28nm vs ATI Xbox 360 GPU 65nm
VS
NVIDIA Playstation 3 GPU 28nm
ATI Xbox 360 GPU 65nm
We compared two Game console GPUs: 256MB VRAM Playstation 3 GPU 28nm and 512MB VRAM Xbox 360 GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
NVIDIA Playstation 3 GPU 28nm 's Advantages
Released 4 years and 10 months late
Lower TDP (21W vs 150W)
ATI Xbox 360 GPU 65nm 's Advantages
More VRAM (512GB vs 256GB)
Larger VRAM bandwidth (22.40GB/s vs 20.80GB/s)
240 additional rendering cores
Score
Playstation 3 GPU 28nm
VS
Xbox 360 GPU 65nm
Graphics Card
Jun 2013
Release Date
Aug 2008
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-
Clock Speeds
-
Base Clock
-
-
Boost Clock
-
650 MHz
Memory Clock
700 MHz
Memory
256MB
Memory Size
512MB
GDDR3
Memory Type
GDDR3
128bit
Memory Bus
128bit
20.80GB/s
Bandwidth
22.40GB/s
Render Config
-
SM Count
-
-
Compute Units
3
-
Shading Units
240
24
TMUs
16
8
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-
Theoretical Performance
4.400 GPixel/s
Pixel Rate
4.000 GPixel/s
13.20 GTexel/s
Texture Rate
8.000 GTexel/s
-
FP16 (half)
-
-
FP32 (float)
240.0 GFLOPS
-
FP64 (double)
-
Graphics Processor
RSX-28nm
GPU Name
Xenos Jasper
RSX-D5305L
GPU Variant
Crayola 6
Curie
Architecture
TeraScale
Sony
Foundry
TSMC
28 nm
Process Size
65 nm
0.302 billion
Transistors
0.232 billion
68 mm²
Die Size
121 mm²
Board Design
21W
TDP
150W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-
Graphics Features
N/A
DirectX
9.0c (9_3)
ES 1.1
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
-
Shader Model
3.0
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