Home GPU Comparison NVIDIA GeForce GTX 1650 vs NVIDIA Playstation 3 GPU 28nm

NVIDIA GeForce GTX 1650 vs NVIDIA Playstation 3 GPU 28nm

We compared a Desktop platform GPU: 4GB VRAM GeForce GTX 1650 and a Game console GPU: 256MB VRAM Playstation 3 GPU 28nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1650 's Advantages
Released 5 years and 10 months late
Boost Clock1665MHz
More VRAM (4GB vs 256GB)
Larger VRAM bandwidth (128.1GB/s vs 20.80GB/s)
896 additional rendering cores
NVIDIA Playstation 3 GPU 28nm 's Advantages
Lower TDP (21W vs 75W)

Score

VS

Graphics Card

Apr 2019
Release Date
Jun 2013
GeForce 16
Generation
Console GPU
Desktop
Type
Game console
PCIe 3.0 x16
Bus Interface
-

Clock Speeds

1485 MHz
Base Clock
-
1665 MHz
Boost Clock
-
2001 MHz
Memory Clock
650 MHz

Memory

4GB
Memory Size
256MB
GDDR5
Memory Type
GDDR3
128bit
Memory Bus
128bit
128.1GB/s
Bandwidth
20.80GB/s

Render Config

-
-
-
14
SM Count
-
896
Shading Units
-
56
TMUs
24
32
ROPs
8
-
-
-
-
-
-
64 KB (per SM)
L1 Cache
-
1024 KB
L2 Cache
-
-
-
-

Theoretical Performance

53.28 GPixel/s
Pixel Rate
4.400 GPixel/s
93.24 GTexel/s
Texture Rate
13.20 GTexel/s
5.967 TFLOPS
FP16 (half)
-
2.984 TFLOPS
FP32 (float)
-
93.24 GFLOPS
FP64 (double)
-

Board Design

75W
TDP
21W
250 W
Suggested PSU
-
1x DVI 1x HDMI 2.0 1x DisplayPort 1.4a
Outputs
No outputs
None
Power Connectors
-

Graphics Processor

TU117
GPU Name
RSX-28nm
TU117-300-A1
GPU Variant
RSX-D5305L
Turing
Architecture
Curie
TSMC
Foundry
Sony
12 nm
Process Size
28 nm
4.7 billion
Transistors
0.302 billion
200 mm²
Die Size
68 mm²

Graphics Features

12 (12_1)
DirectX
N/A
4.6
OpenGL
ES 1.1
3.0
OpenCL
N/A
1.3
Vulkan
N/A
7.5
CUDA
-
6.6
Shader Model
-

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