Home GPU Comparison Sony Playstation Vita GPU vs ATI Xbox 360 GPU 80nm

Sony Playstation Vita GPU vs ATI Xbox 360 GPU 80nm

We compared two Game console GPUs: 128MB VRAM Playstation Vita GPU and 512MB VRAM Xbox 360 GPU 80nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Sony Playstation Vita GPU 's Advantages
Released 4 years and 2 months late
Lower TDP (4W vs 175W)
ATI Xbox 360 GPU 80nm 's Advantages
More VRAM (512GB vs 128GB)
Larger VRAM bandwidth (22.40GB/s vs 3.200GB/s)
240 additional rendering cores

Score

VS

Graphics Card

Dec 2011
Release Date
Oct 2007
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
-

Clock Speeds

-
Base Clock
-
-
Boost Clock
-
400 MHz
Memory Clock
700 MHz

Memory

128MB
Memory Size
512MB
CDRAM
Memory Type
GDDR3
64bit
Memory Bus
128bit
3.200GB/s
Bandwidth
22.40GB/s

Render Config

-
SM Count
-
-
Compute Units
3
-
Shading Units
240
8
TMUs
16
4
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
-
L1 Cache
-
-
L2 Cache
-

Theoretical Performance

800.0 MPixel/s
Pixel Rate
4.000 GPixel/s
1.600 GTexel/s
Texture Rate
8.000 GTexel/s
-
FP16 (half)
-
-
FP32 (float)
240.0 GFLOPS
-
FP64 (double)
-

Graphics Processor

SGX543 MP4+
GPU Name
Xenos Falcon
CXD5315GG
GPU Variant
Crayola 6
PowerVR Series5XT
Architecture
TeraScale
Samsung
Foundry
TSMC
32 nm
Process Size
80 nm
Unknown
Transistors
0.232 billion
6 mm²
Die Size
156 mm²

Board Design

4W
TDP
175W
-
Suggested PSU
-
No outputs
Outputs
No outputs
-
Power Connectors
-

Graphics Features

10.1
DirectX
9.0c (9_3)
ES 2.0
OpenGL
N/A
N/A
OpenCL
N/A
N/A
Vulkan
N/A
-
CUDA
-
4.1
Shader Model
3.0

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